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Devlog
Devlog #10 – Final Polish & Alpha Release
May 25, 2025
by
Cl0uds
1
This is (probably) the final devlog for Last Loop before submission — and what a ride it’s been. In this post, I’ll cover the last few systems I’ve polished, how the Alpha version is now playa...
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Devlog #9 – Powerups & Game-Changers
May 25, 2025
by
Cl0uds
1
Time to talk about powerups. This update brings five distinct powerups into Last Loop, each with their own effect and visual presence. It’s a huge boost to gameplay variety and gives that hit of cla...
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Devlog #8 – Building the Quick Guide
May 25, 2025
by
Cl0uds
1
Sometimes menus just don’t cut it — so for Last Loop, I wanted to give players a more engaging way to learn about the perks. Instead of a static controls screen, I built a fully interactive Quick...
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Devlog #7 – Perks & The Mystery Box
May 25, 2025
by
Cl0uds
1
This week was a big one — I finally got perks working and set up the core system behind the mystery box. These two additions massively change the way the game plays and feel like a true callback to...
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Devlog #6 – The World Rewinds
May 25, 2025
by
Cl0uds
1
In this devlog, we’re diving into one of Last Loop’s defining features — the world rewind mechanic. Forget reviving the player with a perk — this time, you’re rewinding reality itself. World...
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Devlog #5 – Points, Purchases & Perk Machines
May 23, 2025
by
Cl0uds
1
Welcome back to Last Loop! This update marks a major shift in gameplay — we’ve moved from raw mechanics to actual interactions and progression systems. In this post, I’ll cover the new points sy...
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Devlog #4 – Waves, Ragdolls & Chaos
May 23, 2025
by
Cl0uds
1
In this devlog, I’ve been focusing on wave progression, death physics, and general gameplay improvements. We’re finally at the point where things are starting to feel like a real zombie survival g...
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Devlog #3 – Zombie AI Begins
May 23, 2025
by
Cl0uds
1
Welcome back to another update on Last Loop! This devlog’s all about finally bringing the undead to life — I’ve started working on zombie AI. It’s still rough, but it’s already made the worl...
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Devlog #2 – Early Gameplay & Time Travel Concepts
May 23, 2025
by
Cl0uds
2
Welcome back to another devlog for what i have decided to name Last Loop! In this post, I’m diving into the early gameplay foundations — setting up player movement, shooting, and a basic enemy hea...
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Devlog #1: Scanning the Real World
May 16, 2025
by
Cl0uds
1
Welcome to the first devlog for Last Loop . In this post I’ll be covering the initial phase of development — scanning my university’s Learning Hub building and setting up the game’s physical e...
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