Devlog #6 – The World Rewinds
In this devlog, we’re diving into one of Last Loop’s defining features — the world rewind mechanic. Forget reviving the player with a perk — this time, you’re rewinding reality itself.
World Rewind: Breaking Time
After experimenting with a few ideas, I’ve settled on a full world rewind system. When triggered, it pulls back the entire game state — not just the player, but everything:
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Zombies revert to earlier positions and states
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The player comes back to where they were — alive and restored
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Ammo, health, and map changes are rolled back
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It’s like the world blinks and undoes the last few seconds
Narrative Integration
The idea behind Last Loop is that time travel "caused" the apocalypse — and the more you rewind, the more reality breaks down. This mechanic ties directly into that concept.
Future versions of the rewind will include:
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Physics glitches (objects jittering or freezing)
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Distorted zombies (walking backward or acting out of sync)
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Echoes of your past self showing up for a few seconds after a rewind
It’s not just about survival — it’s about unraveling the timeline.
Current Features
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Rewind is triggered manually (keybind)
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Stores a history of world states to rewind through
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Player becomes invincible during the rewind
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Enemies and objects visibly snap back to where they were seconds ago
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Still performant even with lots of active zombies
In Progress / Planned
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Add visual/audio feedback (glitches, rewind FX, distortion)
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Hook the rewind to a perk purchase (Time Loop Tonic)
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Set cooldowns or limited charges to avoid spamming
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Possibly introduce “glitch anomalies” the more you use it
That’s all for now, Last Loop has officially broken the laws of time.
Next up: perks and the mystery box!
Files
Get Last Loop
Last Loop
Time doesn’t forgive. Neither do the dead.
Status | In development |
Author | Cl0uds |
Genre | Shooter |
Tags | Co-op, Post-apocalyptic, Zombies |
More posts
- Devlog #10 – Final Polish & Alpha Release3 days ago
- Devlog #9 – Powerups & Game-Changers3 days ago
- Devlog #8 – Building the Quick Guide3 days ago
- Devlog #7 – Perks & The Mystery Box3 days ago
- Devlog #5 – Points, Purchases & Perk Machines5 days ago
- Devlog #4 – Waves, Ragdolls & Chaos5 days ago
- Devlog #3 – Zombie AI Begins5 days ago
- Devlog #2 – Early Gameplay & Time Travel Concepts5 days ago
- Devlog #1: Scanning the Real World12 days ago
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